12/22/2023 0 Comments For apple download 20XXBattlefield, One stock, survive 5 minutes.Use save states, random DI, and the custom DamageFlyTop DI for the best practice.This means if you are a smidge late on your up-air, you will guaranteed miss. Jigglypuff will rest the first frame out of hitstun which gives her ~28 frames of intangibility.Up-throw, up-air combo Jigglypuff 25 times as Fox.I knew I was going to write a new AI framework at some point, and adding action spamming and what not back in will just hook into this new framework. The 20XX 3.02 in-game toggles for making P2 perform actions are still not in this build, although the new AI makes some of those things obselete. The AI is still quite rough and needs touching up in a lot of places, so I title this as "Phase 1". It is important to note that I am not trying to make an unbeatable "year 20XX" AI I just want them to be (generally) good and fun to play against. I threw in a few Debug Menu options for changing the CPU's propensity to shield, as well as techchase defense options to make a CPU always spotdodge/roll after teching/getting up.ĬPUs are actually fun now and provide a whole different type of challenge! A lot of their actions are frame perfect so you can learn a lot from them as well.Spacies will side-b (shorten too), and up-b sweetspot, mangle, M2K angle, etc. All other characters recover as they normally would. Spacies are the only characters with new code for recovering.A small list of added techniques include: shielding, dashdancing, shffl'ing, wavedashing, ledgedashing and other ledge options, spacies shining and lasering, and more.It's not a 100% AI rewrite, but more of an extension to the default AI that overrides vanilla button inputs whenever certain criteria are met. I wrote an insanely large assembly function to make CPU characters use advanced techniques in natural situations, quite randomly. Hard to describe all the changes made here. This project will always feel like it is in Beta to me.) (Note: I'm dropping "Beta" because idgaf.
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